In this article, Magaly Taylor discusses The New York Times v. OpenAI case and the potential limitations this case could have on the future of AI and copyright holders.
Parody or Plagiarism: A Discussion on the Intellectual Property of Palworld and Pokémon
In this article, TJ Cleary explains how parodies and copyright law interact in the context of the video games Palworld and Pokémon.
Santos v. Kimmel: The Copyrightability of Cameo
In this article, Madison White explores George Santos’ recent lawsuit against Jimmy Kimmel for copyright infringement. The article explores the intellectual property rights attached to Cameo and how a court might rule on a potential fair use defense.
Lyric Lockdown: Music Publishers’ Challenge to Training AI
In this article, Josie Croce discusses the legal challenges that AI company Anthropic faces as music publishers bring suit against it. Although the music publishers’ make a multitude of claims of infringement, this blog will focus on the allegation that using copyrighted lyrics to train Anthropic’s chatbot constitutes infringement and deprives artists of deserved licensing fees. Against the backdrop of internet search engine jurisprudence, it is possible that Anthropic may invoke the defense of fair use because of the transformative nature of its use.
Ready Player One: Video Game Emulation and the Law
In this article, Noah Cothern examines the legality of video game emulation. He analyses two essential steps required for emulation and discusses how they can cross into copyright infringement.
Community Guidelines: The Death of Third-Party Tournaments
In this article, TJ Cleary discusses how video game developers have used their intellectual property rights to affect and regulate esports, specifically third-party tournaments not sponsored by them.